![iron harvest roadmap iron harvest roadmap](https://hu3br.com/wp-content/uploads/2020/09/iron-harvest-roadmap-3.jpg)
Therefore, you can expect some changes with the next update in 2 weeks. We’re also mindful of the fact that, eventually, a 4th faction will enter the mix and so balancing will need to be reassessed again. Future balancing improvements should come from systematic changes, rather than a game of number tweaks.
![iron harvest roadmap iron harvest roadmap](https://cdn.statically.io/img/www.spieltimes.com/wp-content/uploads/2021/03/valheim-map-explored.jpg)
As discussed in previous DevBlogs, we concluded that constant tweaking of numbers and the endless spiral of buffs and nerfs is not desirable, nor does it fit with our long term goals. We are nearing completion of our balancing assessment and are now in the process of testing some of those changes. Fixed issues to prevent the custom lobby from freezing and/or crashing the game when the host changes game settings while other players click “Ready”. Ensured that Lech Kos and the Polanian scout (Śmiały) mech’s charge ability would no longer allow them to bypass terrain. Reduced collision height values for Barbed Wire and Flag Poles to minimize line-of-sight issues for infantry. We've also updated the game with various changes and improvements: The region has become heavily contested by other factions seeking to feed their own, ravenous, war machine. On the Saxony border lies a mountain range that has been steadily, and over the course of centuries, been carved away for raw materials. January’s end: a new 2v2 map! Source: Developer's website Starting 2021 as we mean to go on, trampling onto battlefields anew!
![iron harvest roadmap iron harvest roadmap](https://www.gamersyde.com/newsv3/iron_harvest_operation_eagle_story_trailer-22178.jpg)
This evaluation is nearing completion and we hope to make changes towards the end of this month. Therefore, we will assess their impact before making any significant changes as part of our overall evaluation. The addition of this week’s new abilities will also affect the games balance. Added gold trim faceplate and portrait for all Backers and Rusviet Revolution DLC owners as a thank you for all your gaming with us in 2020Īs discussed last year, we’re continuing our assessment of the games balance with a view to creating systemic, long-term fixes to avoid an endless spiral of buffs and nerfs. Fixed a bug that resulted in a loss of 2SR when an opponent quit or surrendered. This stalwart of the Polanian resistance inflicts increasing damage in proportion to his health loss. Uncle Lech Kos: Patriotic Frenzy (passive) Pushing his mech to the limits, he’ll leap forward, trampling any infantry in his path and attacking the first mech he hits. He can now fire from both arm-mounted weapons in a great uninterrupted, sweeping, outwards-in, arc. Today sees the release of new abilities for two of our iconic heroes: Read on and gain the ability of knowledge. So that we can better focus on those milestones, we’re now moving to an updates schedule of every two weeks. Over the break we’ve had time to plan how we’re going to develop during 2021 with our major priorities being Iron Harvest first big Add-on (with a new faction!) and the games console release. We hope you’ve had a great festive gaming season and welcome back to this, the 15th of our regular post-release updates.